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Maya_Hoy keys / some functions 본문
http://www.keyxl.com/aaab24a/249/Autodesk-Maya-keyboard-shortcuts.html
1 : undo mesh smooth display mode
2 : smooth version of geometry with original grid outline
3 : mesh smooth display mode only (without grid outline)
4 : wire frame
5 : solid object
6 : shaded display
7 : lights on!
alt + leftmouseButton : rotate around
rightmouseButton : zoom in+out around
middlemouseButton : dolly around
middlemouseButton : selected face or part change
f : frame selected
a: frame everything in scene
g : repeat last command
T : manipulator select
D : move pivot
B : soft selection
space : 4 view
selected view + space : full screen that view
that button allows you to select not the geometry, only the head of the parent??
A : Time Slider ; Window > UI elements > timeslider
B : Range Slider ; Window > UI element > rangeslider
when multi-cut makes a hole : assign material to actual model(?)
Shadow view on viewport :
You can preview shadows quickly and easily in the scene view, without needing to render your scene.
Note:
Hardware shadows do not display for transparent objects.
Hardware shadows do not work with point lights.
In hardware X-Ray mode (Shading > X-Ray), all objects are transparent, and no hardware shadows display.
To see shadows in the scene view
Ensure that you have at least one shadow-casting light in your scene. (Set up a direct light source.)
Select the light and turn on Use Depth Map Shadows in the Shadows section of the Attribute Editor.
In the scene view (Panel menus), turn on Lighting > Use All Lights, and ensure that Lighting > Shadows is also on.
If an object displays no shadow, select the object and ensure that Casts Shadows is on in the Render Stats section of the Attribute Editor.backface culling : click on obj > Mesh Display > Reverse (or option-apply) > Display > Polygons > Backface culling
add division : Edit Mesh > Add division > in option menu, there are Exponentional / Linear option.
check the linear option to make sure use divide U/V menu. Otherwise MAYA will stop.
grouping : window > outliner > cilek1,click2 + ctrl-click3 > press P > click1,2 under click3 which is parent
snap point to point (align) : select objs want to align > select by component type(upper menu grid+arrow icon) > select vertaxes with shift + click > after selecting vertaxes, go to Modify > Snap Align Objects > Point to Point
lock the camera : select camera and click on icon or view>lock camera from panel menu
Delete deformer :
select obj after done with editing, as selected obj > Edit > Delete by type > History ; this will erase deformer and leave deformed part.
Sculpting Mountain:
https://www.youtube.com/watch?v=B6Rozb8qWvA
in Sculpting mode >
B : brush size
M : height
visor in MAYA 2018 : Windows > General Editors > Content Browser
Joint edit is able by pivot edit mode (press 'd') without, it will affect all child part
IK-handle and hit 'g' to activate
making foot handles > make curve > move pivot(d) >freeze transformations > duplicate > grope (only) duplicated curve > scale -1 > ungroup ; have no idea about this process yet
> trouble shooting
- arnold renderer so dark : https://forums.autodesk.com/t5/maya-forum/why-is-the-integrated-arnold-renderer-so-dark-how-to-adjust-it/td-p/6669177
- view menu appear : preference(right bottom, running people icon) > show menu bar (check the box!)
UV map
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