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Maya_Hoy keys / some functions 본문

자료용/Maya

Maya_Hoy keys / some functions

YISUP 2018. 2. 26. 07:00

http://www.keyxl.com/aaab24a/249/Autodesk-Maya-keyboard-shortcuts.html


1 : undo mesh smooth display mode 

2 : smooth version of geometry with original grid outline

3 : mesh smooth display mode only (without grid outline)

4 : wire frame

5 : solid object

6 : shaded display

7 : lights on!


alt + leftmouseButton : rotate around

rightmouseButton : zoom in+out around

middlemouseButton : dolly around

middlemouseButton : selected face or part change

f : frame selected

a: frame everything in scene

g : repeat last command  

T : manipulator select

D : move pivot

B : soft selection 


space : 4 view

selected view + space : full screen that view

q : select
w : move
e : rotate
r : scale

light selected + t > two attributes appear
shift + cmd + a : select all
ctrl + a : light attribute box on the right
ctrl + 1 : isolate selected
merge vertexes : combine polys first > select multipule vertex > merge
select obj + h > hide
select obj + shift + h > show


that button allows you to select not the geometry, only the head of the parent??

A : Time Slider ; Window > UI elements > timeslider

B : Range Slider ; Window > UI element > rangeslider



when multi-cut makes a hole : assign material to actual model(?)





Shadow view on viewport : 

You can preview shadows quickly and easily in the scene view, without needing to render your scene.

Note:

Hardware shadows do not display for transparent objects.

Hardware shadows do not work with point lights.

In hardware X-Ray mode (Shading > X-Ray), all objects are transparent, and no hardware shadows display.

To see shadows in the scene view


Ensure that you have at least one shadow-casting light in your scene. (Set up a direct light source.)

Select the light and turn on Use Depth Map Shadows in the Shadows section of the Attribute Editor.

In the scene view (Panel menus), turn on Lighting > Use All Lights, and ensure that Lighting > Shadows is also on.

If an object displays no shadow, select the object and ensure that Casts Shadows is on in the Render Stats section of the Attribute Editor.backface culling : click on obj > Mesh Display > Reverse (or option-apply) > Display > Polygons > Backface culling

add division : Edit Mesh > Add division > in option menu, there are Exponentional / Linear option. 

check the linear option to make sure use divide U/V menu. Otherwise MAYA will stop.





grouping : window > outliner > cilek1,click2 + ctrl-click3 > press P > click1,2 under click3 which is parent

unselect : select the object want to not select(ex.background) ? Display > Object display > Template

snap point to point (align) : select objs want to align > select by component type(upper menu grid+arrow icon) > select vertaxes     with shift + click > after selecting vertaxes, go to Modify > Snap Align Objects > Point to Point 


lock the camera : select camera and click on icon or view>lock camera from panel menu 


Delete deformer :

 select obj after done with editing, as selected obj > Edit > Delete by type > History ; this will erase deformer and leave deformed      part.


Sculpting Mountain:

https://www.youtube.com/watch?v=B6Rozb8qWvA


in Sculpting mode > 

B : brush size

M : height


visor in MAYA 2018 : Windows > General Editors > Content Browser


Joint edit is able by pivot edit mode (press 'd') without, it will affect all child part


IK-handle and hit 'g' to activate


making foot handles > make curve > move pivot(d) >freeze transformations > duplicate > grope (only) duplicated curve > scale -1 > ungroup ; have no idea about this process yet



> trouble shooting


- arnold renderer so dark : https://forums.autodesk.com/t5/maya-forum/why-is-the-integrated-arnold-renderer-so-dark-how-to-adjust-it/td-p/6669177

- view menu appear : preference(right bottom, running people icon) > show menu bar (check the box!)




UV map


Render as Flat - Surface Shader









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