'_'

MAXMSP/sound 본문

자료용

MAXMSP/sound

YISUP 2017. 11. 27. 06:00

Basic Sound play tutorial for myself - 


in order to play sound or waveform, the objects used in this structures are these : 

buffer~ 

cycle~

play~

groove~

sfplay~

basic logic is like this : 

buffer~ object reads and storages sound file into its storage and play~ object receives the info and connect to dac~ or ezdac~(visual) to play as sound. 

Also using dac~ allows max patcher to play single local patcher where dac~ obj is located. Otherwise, if you play ezdac~, it will automatically play all the ezdac~ in an opened patcher. (By using startwindow)




buffer~    

First,


Basically we can use sfplay~ / play~ / groove~ w/ buffer~

this is patcher in MAXUINO sub patcher - which uses replace/read/import/open message to open a sound file.


Storage sound file under Max7 folder

Also, if I want to storage my sound file into resource folder, in order to directly call my file as its name, such as rainstick.aif, the path in my case is this :

Application > Max& > open Package > Contents > Resources > C74 > media > msp (in this folder!)

also, as you can see, if you use that wave

'자료용' 카테고리의 다른 글

watering basil!  (0) 2017.12.06
MAXMSP-Basic  (0) 2017.11.27
CSS - image size in IE  (0) 2017.11.20
Hi Speed Camera  (0) 2017.11.15
CYBERSTEAM_web VR  (0) 2017.11.14