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'_'
Linda_tutorual_1-4 본문
https://www.youtube.com/user/Unity3D
HOTKEY
q - viewpoint
w - move (cmd+w : move by grid)
e - rotate
r - scale
t - selector tool (move&scale - more for 2D)
z - center | pivot
x - Local | Global
selected obj + f - foucuse&zoom into that obj
shift + space - maximaize selected window
fbx - recommended file format for unity
Tips!
Inspector - Shader options (from Linda.com)
And we even have things that are optimized for Virtual Reality and Augmented Reality in here as well. And the reason why those are different is because they are lighter materials, they're lighter Shaders that you can work with. So a note on that, just because this is defined as something for AR or something for mobile, or something for VR, certainly doesn't mean that you can't use that in your regular project. In fact, it is actually a good tip for optimizing. If you really want to lighten the load, or help lighten the load on things, some of these Textures like the Unlit, the VR ones, the mobile ones, these are all optimized to be super light and fast.
They have a main maps area and they have a secondary maps area. The secondary maps is this detailed map area. And this is where I could put another diffuse map where details are very specific. So for example, skin pores or something where I need to get really up close to the material, I could put that in there. Another way that you can work with that actually is to actually double up your albedo map on there. But really all you're doing at the end of the day is essentially doubling up two maps overtop of each other.
adding texture to Maps!
/*-----troubleshoot------*/
2) navigate - move(eyebalb) + wasd how????
3) collider??
- content creation checklist - no edges??
proper 2channels of UV?
omg texture area in square 512 / 1024 / 2048
- exporting assets
need Maya....
4) Shader - concept..
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