qasdfg
import fullscreen.*;
FullScreen fs;
int value = 0;
float w = screen.height;
void setup(){
background(255);
fs = new FullScreen(this);
size(screen.width,screen.height);
smooth();
}
void draw(){
/*if(w<=50){
w=screen.height;}*/
}
void keyPressed(){
if(key == 'a') {
fs.enter();
}
if(key==CODED){
if (keyCode==UP){
w = w - 5;
// h = h - 5;
strokeWeight(5);
ellipse(width/2,height/2,w,w);
stroke(random(255),random(255),random(255));
fill(random(255),random(255),random(255));
}
if(keyCode==DOWN){
w = screen.height;
stroke(255);
strokeWeight(10);
fill(255);
ellipse(width/2,height/2,w,w);
}
}
}