MAXMSP/sound
Basic Sound play tutorial for myself -
in order to play sound or waveform, the objects used in this structures are these :
buffer~
cycle~
play~
groove~
sfplay~
basic logic is like this :
buffer~ object reads and storages sound file into its storage and play~ object receives the info and connect to dac~ or ezdac~(visual) to play as sound.
Also using dac~ allows max patcher to play single local patcher where dac~ obj is located. Otherwise, if you play ezdac~, it will automatically play all the ezdac~ in an opened patcher. (By using startwindow)
buffer~
First,
Basically we can use sfplay~ / play~ / groove~ w/ buffer~
this is patcher in MAXUINO sub patcher - which uses replace/read/import/open message to open a sound file.
Storage sound file under Max7 folder
Also, if I want to storage my sound file into resource folder, in order to directly call my file as its name, such as rainstick.aif, the path in my case is this :
Application > Max& > open Package > Contents > Resources > C74 > media > msp (in this folder!)
also, as you can see, if you use that wave